It's Time to Destroy Seattle

...in a game, of course.

The folks at Mature Gamer Podcast recently posted a trailer for the upcoming edition of the Infamous series titled Infamous: Second Son, which takes place in Seattle, Washington.

This PS4 game is being made by Sucker Punch Productions (owned by Sony), which is based near Seattle in Bellevue, Washington.

Folks, I have to admit that I relish the thought of being able to play a game where I can cause mayhem in familiar streets and around landmarks like the Space Needle and the Elephant Car Wash.

Traditional Video Game Consoles Aren't Dead Yet, Folks

Wow, what a difference a year makes. Last year, there were some pundits who were convinced, absolutely convinced, that the traditional video game console was doomed. Doomed, I tell you! I took the time to write about why I thought that such talk was a bunch of malarkey.

Turns out, I was right.

What has happened in the past year? Well, the Sony PlayStation 4 and the Microsoft Xbox One were released to the public, that's what happened. Guess what? Both of those consoles were record-smashing successes. Sony sold 4.2 million units. Microsoft sold 3 million units. Folks, even poor ol' Nintendo managed to have success with software sales for its 3DS handheld console (though the less said about the much-maligned Wii U, the better).

This was my statement on the reality of the console market in a post-PC, mobile device-driven market:

What then, of the rise of mobile gaming? To those who say the console is in trouble, the success of devices like the iPhone and iPad as well as the success of titles such as Angry Birds point to a future where consoles aren't relevant. This is a narrow view of the world that doesn't take into account what is happening in the industry. Mobile gaming isn't taking gamers away from traditional consoles...it is expanding the term 'gamer' beyond its traditional form. Just as the Nintendo Wii helped to bring games into the mainstream by making games more accessible to non-traditional gamers (e.g. the elderly), mobile games have further expanded the gaming market. And that's what it is, an expansion of the overall gaming market, not a reduction of the market for consoles.

Microsoft, Nintendo, and Sony combined for sales of roughly 260+ million units over an eight year cycle for the previous console generation. Yes, mobile device sales easily eclipse that figure in a shorter span of time. However, as I mentioned earlier those devices are causing the overall gaming market to grow, which is to say that they aren't necessarily causing the traditional console market to shrink.

Console gaming isn't dead, folks.

Sony is Being Strangely Coy with the PlayStation 4

Sam Byford, writing for The Verge:

Sony just took the wrappers off the PlayStation 4 at a blowout event — but something was missing. Bizarrely, the company elected not to show any glimpse of the console hardware itself, instead focusing on internal details and a showreel of upcoming games.

​Not only did Sony fail to reveal the actual hardware design for the console, they also didn't announce a price or release date. The lack of pricing and release date information makes sense at some level since they want to be able to react to Microsoft's next Xbox announcement, but not showing the console's hardware (beyond the new controller) is downright odd.

To be fair, Sony did show some interesting stuff. Of course, it all starts with games, and Killzone: Shadow Fall looks beautiful.​ The integration of Gaikai's game streaming technology seems like it will open up some interesting possibilities. Likewise, the integration with mobile devices (e.g. smartphones, tablets) is something that just makes sense.

Overall, Sony did okay with its PlayStation 4 announcement. Not great, but not bad.​

Will Traditional Video Game Consoles Thrive in the Future?

Tricia Duryee, in a post for AllThingsD.com:

In January, Nintendo slashed its sales outlook after holiday sales of the Wii U failed to hit expectations. The poor turnout does not provide a lot of support for the theory that consumers were just holding back spending for the release of the new hardware. The Japanese game company was hoping to rekindle consumer excitement by launching the Wii U with a controller that had a six-inch touchscreen display and acted much like Apple’s iPad. It also enabled consumers to interact with their TVs, by allowing owners to comment on programming within a closed social network. But the console was mostly trying to extend the life of the traditional videogame business, which relies on selling packaged software at $60 apiece.

There has been quite a bit written about the supposed impending demise of the traditional video game console typified by the products available from Nintendo, Sony, and Microsoft. There are pundits that point to the rise of mobile gaming on smartphones and tablets and the freemium culture as the major culprits in accelerating this demise. Likewise, there are other pundits pointing to new console competitors such as the OUYA that will be encroaching on the incumbents' retail space. To the pundits, Nintendo, Sony, and Microsoft are dinosaurs that have not kept up with the changes in the market. Does this analysis hold up? In a word, no.

Let's start with the premise that consoles are declining. The problem with that view of the world is that it fails to take into account the fact that this console generation has gotten long in the tooth. Very, very, very long in the tooth. The fact of the matter is that Nintendo, Sony, and Microsoft have let this console generation extend beyond the traditional 5 years of life before introducing successor consoles. Gamers eventually want to see something new, no matter how much they love their current console. Some have pointed to the Nintendo WiiU's struggles as portending a rough future for new consoles from Sony and Microsoft. The WiiU should not be seen as the standard bearer for the next console generation. According to those who have analyzed the hardware, including a developer for a WiiU launch title, the WiiU is a system that is underpowered compared to what should be expected for a new console. Remember, the Wii/PS3/Xbox 360 group are six years old in terms of technology. Nintendo made a terrible mistake in making the WiiU only 'somewhat better' than current consoles. The technological leap just isn't there. Nintendo also exacerbated the problem by releasing the console without ensuring that a premier title such as a new Mario game accompanied the launch. New Super Mario Bros. U, which could have been released on the Nintendo 3DS, just doesn't cut it as a launch title.

What then, of the rise of mobile gaming? To those who say the console is in trouble, the success of devices like the iPhone and iPad as well as the success of titles such as Angry Birds point to a future where consoles aren't relevant. This is a narrow view of the world that doesn't take into account what is happening in the industry. Mobile gaming isn't taking gamers away from traditional consoles...it is expanding the term 'gamer' beyond its traditional form. Just as the Nintendo Wii helped to bring games into the mainstream by making games more accessible to non-traditional gamers (e.g. the elderly), mobile games have further expanded the gaming market. And that's what it is, an expansion of the overall gaming market, not a reduction of the market for consoles.

How will non-traditional consoles such as the OUYA impact traditional consoles? Probably not much, in all honesty. Despite what some are saying about consoles needing to provide an inexpensive outlet for indie game devs (including, famously, one of the founders of the Xbox project), it doesn't seem at all as though this is an issue holding back traditional consoles. As a developer and a gamer, I am of course interested in the possibilities that more 'open' consoles such as the OUYA offer. I'm just not deluding myself into believing that this is going to take over the industry. Gamers don't really care if those games come from major dev shops or indie dev shops, they want good games, period. The challenge for indie devs will be for them to push Nintendo, Sony, and Microsoft into understanding that there is enough benefit to be gained by offering an outlet for indie games.

In short, we should expect that the release of new consoles from Sony and Microsoft will stir interest from gamers. Assuming that they hold up their end of the bargain by releasing much more powerful consoles with decent launch title lineups, Sony and Microsoft will revitalize the sagging console industry.

Sony Might Be Getting Its (Design) Groove Back

A few days ago I had a discussion with some friends about how strange it was that Sony had yet to make any sort of real impact on the mobile world. This lack of impact was particularly intriguing to me considering that Sony has such a rich design history. This design history is so rich, in fact, that one of Apple's industrial designers produced the often-shared 'Jony' phone design concept which was inspired by Sony's design aesthetics.

It was excellent timing (for my benefit, at least) to see that Sony has revealed its Xperia Tablet Z which looks to my eye to be a very pleasing design. At 6.9mm, it is slightly thinner than the famously-thin iPad Mini but in a 10.1-inch form factor. The fact that it runs Android Jelly Bean is the icing on the cake. (Quite attractive cake, by the way.)

I'm a bit concerned about battery life based on the small (6000mAh) battery, but all in all I'm starting to be convinced that Sony might be returning to its design roots.