Attack on Nintendo

This is a nifty fan-made animation of characters from Nintendo's Super Smash Bros. videogame series, set to one of the opening songs for this past season's smash hit (no pun intended) anime, Attack on Titan.

This animation is very well thought out. The scenes do a very good job of evoking the 'feel' of Attack on Titan with the established Nintendo characters. I would love to see this artist do another rendition using the other opening song (which is one of my all-time favorites).

Folks, it's worth your time to watch this one. Also, if you haven't checked out Attack on Titan, you can do so for free on Crunchyroll.

Traditional Video Game Consoles Aren't Dead Yet, Folks

Wow, what a difference a year makes. Last year, there were some pundits who were convinced, absolutely convinced, that the traditional video game console was doomed. Doomed, I tell you! I took the time to write about why I thought that such talk was a bunch of malarkey.

Turns out, I was right.

What has happened in the past year? Well, the Sony PlayStation 4 and the Microsoft Xbox One were released to the public, that's what happened. Guess what? Both of those consoles were record-smashing successes. Sony sold 4.2 million units. Microsoft sold 3 million units. Folks, even poor ol' Nintendo managed to have success with software sales for its 3DS handheld console (though the less said about the much-maligned Wii U, the better).

This was my statement on the reality of the console market in a post-PC, mobile device-driven market:

What then, of the rise of mobile gaming? To those who say the console is in trouble, the success of devices like the iPhone and iPad as well as the success of titles such as Angry Birds point to a future where consoles aren't relevant. This is a narrow view of the world that doesn't take into account what is happening in the industry. Mobile gaming isn't taking gamers away from traditional consoles...it is expanding the term 'gamer' beyond its traditional form. Just as the Nintendo Wii helped to bring games into the mainstream by making games more accessible to non-traditional gamers (e.g. the elderly), mobile games have further expanded the gaming market. And that's what it is, an expansion of the overall gaming market, not a reduction of the market for consoles.

Microsoft, Nintendo, and Sony combined for sales of roughly 260+ million units over an eight year cycle for the previous console generation. Yes, mobile device sales easily eclipse that figure in a shorter span of time. However, as I mentioned earlier those devices are causing the overall gaming market to grow, which is to say that they aren't necessarily causing the traditional console market to shrink.

Console gaming isn't dead, folks.

Nintendo Missed a Huge Opportunity with Super Mario 3D World

Sam Byford, writing for The Verge:

One thing that Super Mario 3D World is not is a showcase for the Wii U's signature feature, the tablet-style GamePad controller. While there is the occasional stage that requires you to manipulate objects with the touchscreen, these are few and far between, and for the most part Super Mario 3D World is entirely playable with a regular controller. I actually found it far more comfortable to play with the underutilized but excellent Wii U Pro Controller most of the time. You can also play directly on the GamePad without the need for a TV, though I wouldn't recommend it; the camera angles tend to be too zoomed-out to be comfortable. And relegating Super Mario 3D World to the low-resolution GamePad screen would be a shame, because it's a stunningly beautiful game.

Nintendo has been on an advertising binge lately. Odds are very good that you've seen this commercial, or one of its siblings, on TV or the web:

The commercials are somewhat childish, but they do a decent job of explaining the Wii U in the context of Nintendo's newest AAA title, Super Mario 3D World. It's somewhat sad that Nintendo has to remind people that the Wii U is a new console and not a peripheral for the Wii (a problem that Sony and Microsoft don't have), but the good part of this commercial is that it shows the fun that can be had playing the game with friends and family.

Unfortunately, what the commercial also shows us is that the tablet-like controller for the Wii U is almost a pointless afterthought. The commercial doesn't emphasize using the tablet as a controller (despite its prominence in the still photographs), and Byford's post confirms that the tablet isn't really necessary for the game.

The fact that Nintendo's premier Mario title, delivered one year after the console's launch, doesn't show off the capabilities of the single defining feature of the Wii U is ridiculous. By contrast, Nintendo didn't waste any time showing off the uniqueness of the Wii's remote controllers. Wii Sports may not have been the best game on the system, but it immediately set the Wii apart as a console that--despite graphical shortcomings--offered unique gameplay.

The Wii U is already hampered by the fact that it offers inferior graphical performance compared to its competitors. Nintendo has compounded this business/engineering error by failing to produce a game that convinces people that the Wii U offers a unique experience.

Folks, Nintendo blew this one. 

This Mashup of Star Wars and Nintendo Characters Will Make You Smile

This is a great take on Star Wars: A New Hope using Nintendo characters. There are very many inside references that will be noticeable by longtime Nintendo fans.

This is well worth the 8m 42s run time. Check it out, folks.

Nintendo Apparently Likes Confusing Consumers

From Business Wire: 

Wii is the best-selling system of this generation with more than 100 million units sold globally. Wii mini is for those who don’t own a Wii console and want to enjoy a ton of great Wii games on a stylish system at an affordable price. It is also for families who want an additional console in another room, allowing siblings and friends to play while the rest of the family enjoys other entertainment and games on the main living room TV screen. While Wii mini is not compatible with the Internet and will not allow online functionality when playing games, select multiplayer games can still be played locally with friends and families, which is the ideal way to enjoy such entertaining games like Super Smash Bros. Brawl and Mario Kart Wii.

This is an odd duck. As you may recall, the Wii U is selling poorly (though admittedly better these days), and part of the blame can be placed on the poor marketing choices made by Nintendo. When consumers have to be reminded that the Wii and Wii U are not the same thing, you've got a marketing problem. Adding a 'Wii mini' to the mix is not going to help matters. Nintendo should be focused on getting the Wii U on gamers' minds for the upcoming holiday season, especially with the impending arrivals of the PlayStation 4 and Xbox One.

DuckTales, Ooh-woo-ooh

Kyle Orland, one lucky duck at Ars Technica:

I wondered: did Capcom actually send a working NES cartridge to promote their game? There was only one way to find out. I stuck the cartridge in the top-loading system sitting to the side of my work desk. Holy crap, it works!

The folks at Capcom are issuing an HD remake of the old Nintendo game, DuckTales Remastered, and have sent some members of the press some very, very, very cool promotional items. This would make a great collectible for fans of the game.

Third Party Developers Aren't Happy with the Nintendo WiiU

Chris Morris, in a post at GamesIndustry International:

Yves Guillemot, Chairman and CEO of Ubisoft, is typically one of the biggest proponents of new systems, but betting big on the Wii U didn't work out well for the company. ZombiU, one of the most popular launch titles for the system with players, was not profitable, he says. Not even close. As such, he says, there are no plans (or even desire) for a sequel.

Ouch. 

As I've written about previously, the Nintendo WiiU isn't selling particularly well. It seems as though the poor console sales numbers have translated into poor sales numbers for games. In the article, Morris notes that EA does not currently have any games in development for the WiiU. When one of the largest videogame dev shops in the world doesn't have games in development for your platform, you're in a tough spot.

Folks, everyone is going to want to play Nintendo's first party software (e.g. Mario, Zelda, Metroid). That's a virtual certainty. Unfortunately, it's unclear if gamers and third party developers will stick around for the long haul.

Nintendo Needs to Do a Better Job Justifying Region-Locking Its Games

Richard George, over at IGN, describing a conversation with Nintendo President Satoru Iwata:

"From some people’s perspective, it might seem like a kind of restriction. However, we hope people can appreciate the fact that we’re selling our products worldwide," Iwata told me, acknowledging that Nintendo has "historically" worked with region-locked systems. "There are many different regions around the world, and each region has its own cultural acceptance and legal restrictions, as well as different age ratings. There are always things that we’re required to do in each different region, which may go counter to the idea that players around the world want the freedom to play whatever they want. "

Nintendo, quite frankly, is dancing around the issue here. Rather than admitting that it region-locks its games as an effort in market segmentation, they are trying to hide behind vaguely described 'cultural' and 'legal' reasons. Folks, that is rubbish. Sony and Microsoft seem to have found a way around requiring region-locking, as have the makers of PC games. As noted in the IGN article, the original Nintendo DS and DS Lite did not have region-locking.

Region-locking is a valid tool for generating higher profits by segmenting the market for a product. In the case of videogames, this has allowed Nintendo to keep the USA, Japan, and Europe markets (among others) separate from each other. Games from one region do not work on consoles from another region, which allows Nintendo to price games differently depending on the market. If one market is more price conscious than another, then Nintendo can safely price a game lower in that market without worrying too much about that lower price hurting its profit margins in other markets.

Market segmentation, and by extension, region-locking, is a valid business move that is not in any way sleazy or unethical. Videogame console buyers are not necessarily entitled to playing videogames available in other regions. This can, of course, be frustrating if you happen to want games that are not available in your region.  However, the best path to change this situation isn't to sit back and complain but instead to spend your money on platforms that don't have region-locking restrictions. This is the best way to make a business understand that you, the consumer, truly care about freedom of choice.

Folks, I can't emphasize this enough--vote with your wallets

Nintendo Wants to Remind People That the Wii U and Wii are Not the Same

Sean Buckley over at Engadget posted ​a press release from Nintendo, and this was the best part:

Wii U is the all-new home console from Nintendo. It's not just an upgrade -- it's an entirely new system that will change the way you and your family experience games and entertainment.

​Folks, this is just sad. As I've written before, the Nintendo Wii U has been selling poorly. Nintendo could not have handled this product any more incompetently than if they filled the inside of the device with wood chips (which, if nothing else, could be used as bedding for hamsters). Nintendo made some serious engineering mistakes with the product (e.g. anemic graphics horsepower, awkward and unnecessary tablet controller), but this press release shows that they also failed miserably in marketing the console. Giving the product a name that is practically indistinguishable from its predecessor is inexcusable, especially given the fact that its specs and games are not significantly different (at the very least, not 'six years' different) from the Wii.

Folks, it doesn't look good for the people from the House of Mario.​

The Nintendo WiiU is Selling Very Poorly

Frank Cifaldi, writing for Gamasutra:

All eyes are on Nintendo's Wii U, which saw an incredibly rough January that may have seen sales as low as 57,000. This month, the NPD Group says that sales on a weekly average increased around 40 percent, meaning that monthly sales for the console were in the neighborhood of 64,000.

Ouch. This is bad. Very, very, very bad. By comparison, the 7-year-old Xbox 360 sold 302,000 units in the same period. Brand new consoles should easily outsell consoles from the previous generation, barring supply chain constraints (which does not appear to apply in this case). Nintendo desperately needs a good Mario game or a new entry in the Zelda series.